The C++ Compiler
· A brief trip into the C++ compilation process.
Table of Contents
1. A Brief Introduction
C++ is a general-purpose programming language with object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation.
A developer must compile source code, such as the example shown in the snippet below, before they can execute the compiled program. There are numerous steps and intricacies to the compilation process, and this post was a personal exercise to learn and remember as much information as I can.
int
1.1. Compilation Process
1.1.1. An Overview
Compiling C++ projects is a frustrating task most days. Seemingly nonexistent errors keeping your program from successfully compiling can be annoying (especially since you know you wrote it perfectly the first time, right?).
I'm learning more and more about C++ these days and decided to write this concept down so that I can cement it even further in my own head. However, C++ is not the only compiled language. Check out the Wikipedia entry for compiled languages for more examples of compiled languages.
I'll start with a wonderful, graphical way to conceptualize the C++ compiler. View The C++ Compilation Process by Kurt MacMahon, a Northern Illinois University (NIU) professor, to see the graphic and an explanation. The goal of the compilation process is to take the C++ code and produce a shared library, dynamic library, or an executable file.
1.2. Compilation Phases
Let's break down the compilation process. There are four major steps to compiling C++ code.
1.2.1. Step 1
The first step is to expand the source code file to meet all dependencies. The C++ preprocessor includes the code from all the header files, such as #include <iostream>. Now, what does that mean? The previous example includes the iostream header. This tells the computer that you want to use the iostream standard library, which contains classes and functions written in the core language. This specific header allows you to manipulate input/output streams. After all this, you'll end up with a temporary file that contains the expanded source code.
In the example of the C++ code above, the iostream class would be included in the expanded code.
1.2.2. Step 2
After the compiler expands the code, the compiler comes into play. The compiler takes the C++ code and converts this code into the assembly language, understood by the platform. You can see this in action if you head over to the GodBolt Compiler Explorer, which shows the compiler converting C++ into assembly dynamically.
For example, the Hello, world! code snippet above compiles into the following assembly code:
.LC0:
.string "Hello, world!\n"
main:
push rbp
mov rbp, rsp
mov esi, OFFSET FLAT:.LC0
mov edi, OFFSET FLAT:_ZSt4cout
call std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*)
mov eax, 0
pop rbp
ret
__static_initialization_and_destruction_0(int, int):
push rbp
mov rbp, rsp
sub rsp, 16
mov DWORD PTR [rbp-4], edi
mov DWORD PTR [rbp-8], esi
cmp DWORD PTR [rbp-4], 1
jne .L5
cmp DWORD PTR [rbp-8], 65535
jne .L5
mov edi, OFFSET FLAT:_ZStL8__ioinit
call std::ios_base::Init::Init() [complete object constructor]
mov edx, OFFSET FLAT:__dso_handle
mov esi, OFFSET FLAT:_ZStL8__ioinit
mov edi, OFFSET FLAT:_ZNSt8ios_base4InitD1Ev
call __cxa_atexit
.L5:
nop
leave
ret
_GLOBAL__sub_I_main:
push rbp
mov rbp, rsp
mov esi, 65535
mov edi, 1
call __static_initialization_and_destruction_0(int, int)
pop rbp
ret
1.2.3. Step 3
Third, the compiler assembles the assembly code into the object code for the platform. Essentially, this is when the compiler takes the assembly code and assembles it into machine code in a binary format. After researching this online, I figured out that a lot of compilers will allow you to stop compilation at this step. This would be useful for compiling each source code file separately. This saves time later if a single file changes, since the developer will only need to re-compile a single file.
1.2.4. Step 4
Finally, the compiler links the object code file generated by the assembler together with the object code files for any library functions used to produce a shared library, dynamic library, or an executable file. It replaces all references to undefined symbols with the correct addresses.